|Dev: Quantic Dream|
|Release: May 25, 2018|
|Players: 1 Player|
|Screen Resolution: 480p-1080p||Blood, Intense Violence, Partial Nudity, Sexual Themes, Strong Language, Use of Drugs|
The way the choices affect the story immediately is as impressive as Detroit: Become Human’s more distant endings. There are many instances, both during more subtle, quieter moments and active chases, where the androids’ actions provide an instant satisfactory or devastating response. Two hit me hard in particular. One took place during one of Connor’s investigations. I was told he could head to an area to gain additional information on what happened involving some deviant androids. I did not finish my exploration of the space he was in previously, because I assumed I could return. Something happened there that forced the course of events down a different route. In another instance with Markus, I chose to have him forcibly engage in an amorous act with another android, not considering her feelings, as a cover. It was an impulse button push with seconds to spare. It drastically altered her opinion of him and made me feel terrible in the process.
Speaking of actions, Detroit: Become Human is still a game where it looks amazing. Which is great! The design is on point. But, that means it feels like quite a let down when characters’ movements are not as natural as their appearances. There are halting, jerky actions. People might not move as precisely as you would like. Getting the camera to react quickly when turning can occasionally be troublesome. While this is forgivable in some situations, there are more than a few times when the game puts you on a deadline.
Characters engage in chases, where you need precise movements, have to quickly pull up options by pressing the right trigger, and make decisions. Timers will appear giving you minutes, sometimes even seconds, to make a decision. In one Kara segment, the troublesome camera, faulty movement, and the clock all came together to keep me from having her grab something an opponent chasing her would use against her. It can be frustrating.
Detroit: Become Human is a game that can be rather difficult to classify. It usually improves upon the forms of storytelling and gameplay found in Heavy Rain and Beyond: Two Souls, though character movements can still be frustrating and some stories are better than others. It still relies on sensational concepts and topics to get reactions from an audience, with some androids’ routes more effectively and tactfully employing them than others. It is a more diverse game, both in terms of the kinds of characters displayed and the sorts of choices people can make. Quantic Dream’s formula is evolving, even if it does rely on some of the same crutches.