|System: PS4, Xbox One, PC|
|Initial Release: September 6, 2017|
|PC Release: October 24, 2017|
|Players: 1-8 Player|
|Screen Resolution: 480p-1080p||Blood, Language, Violence|
The plentiful amount of loot also makes that tedium worthwhile. Destiny 2 is rather liberal with its drops. I began routinely finding Uncommon weapons and armor pieces after reaching level five. Weapons are easily sorted into kinetic, energy, and power weapons and easy to swap with a varying presses of the triangle button. I’ve found mods that change elemental damage of weapons. Armor lets you look at mobility, recovery, and resilience to find ones that are right for you. While the level cap is 20, and it is very easy to reach level 10, Engrams are doled out after level 20 for ranking up. And the engrams themselves are better, as the game looks at the character you are using and calculates your best possible gear across all characters to guarantee you get something good.
I have only experienced one major problem with Destiny 2 so far. It has to do with the Crucible. This is where people are supposed to engage in player versus player action. “Supposed” is the key word, because it has yet to happen for me. Experiences go one of two ways for me. Most commonly, I’ll linger in orbit watching as the game tells me it is “Evaluating Guardians 1/8.” After about ten minutes, I’ll be booted because things are “taking too long.” Three times, I managed to see it get to “Evaluating Guardians 8/8.” Then, I received an error that kept the match from happening. It is rather unacceptable and a common problem others are experiencing.
There are plenty of areas where Destiny 2 is doing well. The story, though nothing revolutionary, does improve the overall experience. It definitely makes you care about the Vanguards. Each of the worlds we visit is beautiful and filled with interesting areas to explore. Having an actual map is a big improvement, though I missed Sparrows being pushed back. There’s plenty of loot, with there being no problem constantly finding better equipment. And the combination of campaign missions, side-quests, and community events all make the world feel alive. I just wish the Crucible actually, well, worked. It is disheartening to sit in lonely loops or be teased with the thought of full matches that will error out. If it can continue to grow and get past these initial setbacks, I am convinced it will surpass the original Destiny.